46 to 60 of 89
Electronic Arts
- Redwood City, CA / Orlando, FL / Chicago, IL / 5 more...
You will lead complex design assessments on EA user generated experience (UGX) products hosted in the Cloud and running on PC, web, mobile, and consoles, identifying and driving the remediation of security and gameplay integrity issues. You will develop a broad and deep technical understanding of EA's UGX related products, services and architectures, using that understand
Posted 4 days ago
Electronic Arts
- Orlando, FL / Chicago, IL / Charlotte, NC / 2 more...
Work as a technical liaison with development teams to address build issues and improvements Create, modify, and maintain pipelines and workflow tools Write application code to enhance various tools in the system Collaborate with team mates to maintain and enhance an automation pipeline Monitor automation systems and respond to support requests/outages Managing virtual inf
Posted 4 days ago
Electronic Arts
- Redwood City, CA / Orlando, FL / Austin, TX / 1 more...
Collaborate with Senior Environment Director and Creative and Technical leadership in the creation of environment layouts and world content that effectively supports gameplay, environmental world building, aesthetic aspirations, and storytelling of studio projects. Work with key stakeholders to ensure environment layouts support a player's first experience through effecti
Posted 4 days ago
Software Engineer Ripple Effect, an evolution of Battlefield's DICE LA, is a Los Angeles based game studio on a mission to build community first experiences through continuous innovation and boundary breaking technology. Our Values We believe in an honest and transparent environment, where developers grow in our crafts. We value bold risk taking followed by excellence thr
Posted 4 days ago
Creative & Development Technology shapes the future of interactive entertainment by harnessing data and technology to empower the creation of the next generation of games. We are a collection of six teams, Frostbite, Data & Analytics, Creative Technologies, Technology Growth Strategy, Creative Direction, and Operations. We enable the game team's technical product strategy
Posted 5 days ago
You will work with feature development teams to lock down requirements and specifications. You will develop roadmaps and schedules for important milestone deliverables by collaborating with Department leads and Producers. You will ensure other department dependencies are accounted for. You will raise project risks to the production team and project leadership. You will ne
Posted 5 days ago
Lead the Character domain production team of a project. support the production cycle by collaborating with Development Directors, Art Directors, Producers, Designers to help create the game's features and create production roadmap. Work closely with the Sr Director of Characters, Principal Animation Director, Technical Leadership, and Partner Teams (A Team, Create, SEED,
Posted 5 days ago
Electronic Arts
- Redwood City, CA / Orlando, FL / Austin, TX / 1 more...
Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others gr
Posted 8 days ago
Electronic Arts
- Redwood City, CA / Orlando, FL / Atlanta, GA / 3 more...
The future of entertainment is interactive, and our Fan Intelligence team plays an important role in this future by building content, culture, and community around our brands. We empower audiences to Play, Create, Watch, and Connect across our amazing franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Apex Legends, and Battlefield. We're a multi fun
Posted 8 days ago
Electronic Arts
- Redwood City, CA / Los Angeles, CA / Orlando, FL / 2 more...
Develop advanced audio systems, tools, and pipelines that enhance the audio experience in the game. Collaborate with audio designers to integrate audio assets, implement sound effects, music, voiceovers, and interactive audio elements using Unreal Engine 5. Optimize audio systems and content to ensure efficient usage of system resources while maintaining high quality audi
Posted 8 days ago
We are EA As one of the world's largest video game developers and publishers, we have many well known titles Madden, FIFA, The Sims, Need for Speed, Battlefield and Star Wars, to name a few. But maybe you don't know how we're committed to creating games and services for every platform from mobile to console to give our players that anytime, anywhere access they demand. Wh
Posted 9 days ago
Electronic Arts
- Redwood City, CA / Los Angeles, CA / Orlando, FL / 4 more...
Create high quality AAA assets, which could include hard surface and organic props or buildings. Collaborate daily with the Art Director, Environment Director and Concept Team. Work with the Environment Director and Technical Art team to establish toolsets and pipelines. Work with our Technical Art team to ensure all assets are optimized for target platforms. Ensure that
Posted 9 days ago
EA SPORTS is one of the leading sports entertainment brands in the world, with top selling videogame franchises, award winning interactive technology, fan programs, and cross platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry leading sports video games, including Madden NFL football, FIFA soccer, NHL hoc
Posted 10 days ago
This exciting role offers the opportunity to architect and enhance enterprise scale software applications used to create games and to collaborate with game teams across the entire company on popular titles including FC, Apex, Madden, Battlefield, NHL, Skate and more. Reporting to a Senior Engineering Manager, you will Provide technical leadership within a software develop
Posted 11 days ago
Electronic Arts
- Redwood City, CA / Orlando, FL / Charlotte, NC / 3 more...
Work with the World Building Director and World Art Director to establish Environment Theming & Tone, References for sections of the world. Work closely with Level Designers to iterate on, and bring a level of believability and detail to the world while retaining the gameplay intentions. Work with proprietary procedural tools to lay out and detail sections of the world. W
Posted 11 days ago
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